

It is especially useful for the events or decisions folder for when you want total custom decisions. There is also a second line, this one is used for when you want to replace an entire folder. So, say, you have a new countries.txt in your common folder, you just write this line and the rest of the files that should be in that folder that are missing will be filled by the vanilla files. This may be a bit confusing, but all it really does is replace the folder. The above line tells your game where to find your mod files, so far so good right? Ok so now we have to tell the game exactly what folders to replace with your modded folders. now we have to tell the game where your mod folder is, here's how it's done : You first have to give the name of your mod, the name that is in the lower left corner of the screen whenever you play a mod. You have made your mod, and now you want to make the game run it. We'll explain how to do this in the next segment. That's all it really does, tell your game where to find your country. You do this by kind of giving commands to the game via the. mod file and tell the game where to find it. Say, you created a new country and you want to implement it into the game, you first have to structure your. You can edit the file so that it partly replaces the vanilla game or even make a total conversion mod with it, further on in this tutorial we'll explain how to create this file and how to structure it. mod file is a file that tells the game where to find your mod. Mind that "Example Mod" is just a standart term used in this tutorial to indicate that you can type the name of your own mod here.Ī. First we will be talking about what a mod file is, then we will show you step by step how to fill it in and in what order, and then we will show you the full file that we created together. mod file and wipe it clean to begin this tutorial. It is recommended that you copy an existing. In this tutorial I will try to learn you how to get started on your mod file.
